English (United Kingdom)Russian (CIS)China
Game Developer Conference 2006
12.04.2006
93.7% of the GDC participants work in the gaming industry; 54.3% deal with outsourcing; and 49.6% are involved in other areas along with game development.
 
Innalabs Holding, Inc. presented devices targeted at the gamers as well as at those working in game development and graphic animation. One of such products, Innalabs® Virtual Gun, was developed in response to demand from the gaming industry for an affordable and user-friendly input device to make the 3D shooter experience more life-like than what can be obtained with today’s technology.
 
Innalabs® Virtual Architect is another implementation of our motion capture technology. This product is intended for use with 3D design software used commonly by draftsmen and architects. A conventional mouse requires both the use of the mouse and keyboard for object manipulation. Using Innalabs® Virtual Architect the user is able to control the object they are working on intuitively as if it was literally resting in the palm of their hand.
 
Innalabs® Body Suit for virtual reality tracks the movements of the entire body in 3D space. Virtual body suits will help game developers and animators, including those working in the motion picture industry, to obtain realistic movements while reducing the time for data processing.
 
Innalabs Holding, Inc. is going to launch input devices to the market by the end of 2006.
 
Deleveloped by studio «Maximus» Innalabs Inc., 2008